lms
Part Timer
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Posts: 133
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Post by lms on Jan 14, 2021 17:09:33 GMT
G6W
IAF
Vs
RAW
ESP
Voting rules: you must rate each animation with a fair and equal critique. Giving a 1/10 rating is optional, but supporting your vote with reasoning is mandatory.
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Post by arw on Jan 14, 2021 23:34:44 GMT
Team of RAW and ESP- RAW - Really smooth and phenomenal joint usage. I liked the sell to the twist of fate a lot. Swanton was nice, but hang time may have been a bit too long and it twisted a bit oddly. ESP - I like the idea of the panning. It was fresh. But i think it better following the time and motion of the move would much improve it. Like, only begins the pan as the twist of fate follows through. Twist of fate looked good, and solid reaction. Swanton was well executed, but lacked on sell i think.
Team of G6W and IAF G6W - I enjoyed the twist of fate. It was solid in motion. However the swanton was kinda abrupt, and lacked frames. As well as stiff through the flip. I think off a closer surface would have much benifitted the animation. IAF - Pretty smooth and decent motion, but the joint usage lacked. Twist of fate I think was the stronger half of this animation. The swanton, Jeff could have moved his arms further forward before pulling them back as he flips.
Vote - ESP and RAW
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lms
Part Timer
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Post by lms on Jan 15, 2021 11:23:45 GMT
G6W- twist of fate was ok, figury arm movement at the start, doesnt look like you secure any of the figures to their surface, but th twist of fate itself was stiff and needed its own time to breath. The reaction the twist of fate was stiff and lifeless as well. The camera pans were a nice attempt, but you dont let the viewer talked in what they're about to see. The swanton comes out of nowhere and is also stiff. Focus on what you want the viewer to see and how you want them to see it.
IAF- extremely stiff with barely any joints movement, I feel like a broken record always telling you this. You have to move the joints and convey the movement. Everything in here was too slow with no anticipation, no follow trough, no concept of timing and spacing. The swanton was slow and didn't really look like he even jumped at all. Camera angles didn't help this animation either. Practice your craft, without practice, you will never improve.
Vs
RAW- very well done, captured the movements nicely, but still some movements where they stay in the air just slightly too long for it to look natural. I thought the swanton looked great, but jeff kind of just floated up to the turnbuckle instead of climbing. Camera angles was also weird here, made it somewhat difficult to see what was happening at times. Dont be scared to change the camera angle.
ESP- smooth as well, the camera pans didn't follow the action really at all, looks like it was done in post as an afterthought, rather than being planned beforehand. I think if you can figure out your own unique way of showing the animation it will benefit you. I'm gonna be blunt here, but don't take it harshly, this is Not a bad animation by any means. Just take some time to really focus on what makes animation, animation. You're not really trying to emulate real life, that's too restricting, animation is about stretching those boundaries to make an interesting visual of to tell a story.
My vote: RAW and ESP. If you're animations look similar to alot of other people's, what reason do they have to want to watch yours? Come up with your own way of visual story telling and learn from all media of film, it will benefit you.
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